Interviews

Crytek Talks Hunt: Showdown – Coming To PC First; Won’t Be Free-To-Play

From the Gilded Age to the present day, Crytek talks about the evolution of its Hunt project and what its future holds

We Talk Farpoint with Impulse Gear Founder Seth Luisi

And some insight into the creation of the Aim Controller

MvC: Infinite’s Story Will Tell You Why Its Worlds Collide

What to expect when you are expecting INFINITY.

The Surge Director Talks Combat, Game Development and Mid-Gen Upgrades

Managing Director Jan Klose opens up about the hardcore sci-fi hack and slash The Surge

Troll and I Is A Tale About Friendship, Overcoming The Odds And 1950s Scandinavian Dreadlocks

We chat with Spiral House to find out all things Troll and I ahead of its Australian release

We Talk Sniper: Ghost Warrior 3 With Senior Level Designer Tomasz Pruski

Zach chats to SGW3's Senior Level Designer, Tomasz Pruski to find out the latest on the sharpshooter title

Nintendo Switch Presentation 2017 Date Announced

More to come for the Nintendo Switch

We Talk Pro Evolution Soccer 2017 With Konami’s Adam Bhatti

Rob talks all things Pro Evolution Soccer 2017 with Adam Bhatti of Konami

We Talk Asemblance With Nilo Studios

Zach talks to Nilo Studios about all things Asemblance including what it's like to be labelled a walking simulator and potential VR and Xbox releases

We Talk ClockWork With Gamesoft

Gamesoft's Managing Director Vishal Gumber gives us the lowdown on the 2D side-scrolling puzzler ClockWork

We Talk Attack on Titan: Wings of Freedom with Omega Force

We ask questions regarding the scout regiment focused game.

We Talk The Witcher 3: Blood & Wine With Senior Animator Jamie Bury

And a hands-on with the expansion. Two for the price of one!

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